Initial import

This commit is contained in:
Chad Mercer 2026-05-30 20:26:01 -05:00
commit 72030db14a
9 changed files with 530 additions and 0 deletions

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.pio
.pio/build
.compile_commands.json
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch
.cache

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the convention is to give header files names that end with `.h'.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into the executable file.
The source code of each library should be placed in a separate directory
("lib/your_library_name/[Code]").
For example, see the structure of the following example libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
Example contents of `src/main.c` using Foo and Bar:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
The PlatformIO Library Dependency Finder will find automatically dependent
libraries by scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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#define ST7796_DRIVER
#define TFT_WIDTH 800
#define TFT_HEIGHT 480
#define TFT_MISO -1
#define TFT_MOSI 11
#define TFT_SCLK 12
#define TFT_CS 10
#define TFT_DC 13
#define TFT_RST 9
#define TFT_BL 45
#define TOUCH_CS 38
#define SPI_FREQUENCY 20000000
#define SPI_TOUCH_FREQUENCY 2500000

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:elecrow_7inch_hmi]
platform = espressif32@6.8.1
board = esp32-s3-devkitc-1
framework = arduino
lib_deps = lovyan03/LovyanGFX@^1.1.8
monitor_speed = 115200
# Critical settings for the N4R8 module
board_upload.flash_size = 4MB
board_build.arduino.memory_type = qio_opi
board_build.f_flash = 80000000L
board_build.flash_mode = qio
# Memory and partition adjustments
board_build.partitions = default_8MB.csv
# Required build flags for S3 display stability
build_flags =
-DARDUINO_USB_MODE=1
-DARDUINO_USB_CDC_ON_BOOT=1
-DBOARD_HAS_PSRAM
-mfix-esp32-psram-cache-issue

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#define LGFX_USE_V1
#include <Arduino.h>
#include <LovyanGFX.hpp>
#include <lgfx/v1/platforms/esp32s3/Bus_RGB.hpp>
#include <lgfx/v1/platforms/esp32s3/Panel_RGB.hpp>
class LGFX : public lgfx::LGFX_Device {
public:
lgfx::Bus_RGB _bus_instance;
lgfx::Panel_RGB _panel_instance;
LGFX(void) {
{
auto cfg = _bus_instance.config();
cfg.panel = &_panel_instance;
cfg.pin_d0 = GPIO_NUM_15;
cfg.pin_d1 = GPIO_NUM_7;
cfg.pin_d2 = GPIO_NUM_6;
cfg.pin_d3 = GPIO_NUM_5;
cfg.pin_d4 = GPIO_NUM_4;
cfg.pin_d5 = GPIO_NUM_9;
cfg.pin_d6 = GPIO_NUM_46;
cfg.pin_d7 = GPIO_NUM_3;
cfg.pin_d8 = GPIO_NUM_8;
cfg.pin_d9 = GPIO_NUM_16;
cfg.pin_d10 = GPIO_NUM_1;
cfg.pin_d11 = GPIO_NUM_14;
cfg.pin_d12 = GPIO_NUM_21;
cfg.pin_d13 = GPIO_NUM_47;
cfg.pin_d14 = GPIO_NUM_48;
cfg.pin_d15 = GPIO_NUM_45;
cfg.pin_henable = GPIO_NUM_41;
cfg.pin_vsync = GPIO_NUM_40;
cfg.pin_hsync = GPIO_NUM_39;
cfg.pin_pclk = GPIO_NUM_0;
cfg.freq_write = 15000000;
cfg.hsync_pulse_width = 32;
cfg.hsync_back_porch = 48;
cfg.hsync_front_porch = 40;
cfg.vsync_pulse_width = 2;
cfg.vsync_back_porch = 31;
cfg.vsync_front_porch = 13;
cfg.hsync_polarity = 0;
cfg.vsync_polarity = 0;
cfg.pclk_active_neg = 0;
cfg.de_idle_high = 0;
cfg.pclk_idle_high = 0;
_bus_instance.config(cfg);
_panel_instance.setBus(&_bus_instance);
{
auto cfg = _panel_instance.config();
cfg.memory_width = 800;
cfg.memory_height = 480;
cfg.panel_width = 800;
cfg.panel_height = 480;
cfg.offset_x = 0;
cfg.offset_y = 0;
_panel_instance.config(cfg);
}
}
}
};
static LGFX tft;
void setup() {
delay(2000);
tft.init();
tft.setRotation(1);
tft.fillScreen(0x000000);
tft.setTextColor(0x00FF00, 0x000000);
tft.setTextSize(2);
tft.drawString("Hello Elecrow!", 20, 20);
tft.setTextColor(0xFFFFFF, 0x000000);
tft.drawString("Success!", 20, 60);
}
void loop() {
delay(1000);
}

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html